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[原创]如何制作如同MACINTOSH一样的AVI控制条——作者:medianumen

[原创]如何制作如同MACINTOSH一样的AVI控制条——作者:medianumen

--不知道大家见过Macintosh QuickTime 的控制器没有,控制器提供的功能是很复杂的, --下面的LINGO中模仿它需要的各种要求。例如,前进条的宽度需要根据其标志图标的宽度进行修改。 --下面的代码是制作与Macintosh QuickTime标准一致的影象控制器所需要的 property videoSprite,barSprite,markSprite,playSprite on new me put 1 into videoSprite put 2 into barSprite put 3 into markSprite put 4 into playSprite puppetSprite markSprite,True return me end on playButton me puppetSprite the clickOn,TRUE set the member of sprite the clickOn = member"play down" updateStage set the movieRate of sprite videoSprite = 1 --start video repeat while the stillDown if rollover(the clickOn) then set the member of sprite the clickOn = member"play down" set the movieRate of sprite videoSprite = 1 else set the member of sprite the clickOn = member"play" set the movieRate of sprite videoSprite = 0 end if setMark(me) updatestage end repeat if the member of sprite the clickOn = member"play down" then --change to the pause button set the member of sprite the clickOn = member "pause" end if end on pauseButton me puppetSprite the clickOn,TRUE set the member of sprite the clickOn = member"pause down" updateStage set the member of sprite videoSprite = 0 --stop video repeat while the stillDown if rollover(the clickOn) then set the member of sprite the clickOn = member"pause down" set the member of sprite videoSprite = 0 else set the member of sprite the clickOn = member"pause " set the member of sprite videoSprite = 1 end if setMark(me) updatestage end repeat if the member of sprite the clickOn = member"pause down" then --change to the play button set the member of sprite the clickON = member"play" end if end on setMark me -- get the registration point of the mark member put the locH of the regPoint of the member of sprite markSprite into offset -- figure out the real length of the bar put the rect of sprite barSprite + rect(1,0,-1,0) + rect(offset,0,-offset,0) into barRect put the right of barRect --the left of barSet into barLength --get the current video time and its total barlenth put the movieTime of sprite videoSprite into videoTime put the duration of the member of sprite videoSprite into videoLength --figure out what spot on the bar this matches put float(videoTime) / videoLength into videoAmt put integer(videoAmt * barLength) into currentPos --set the mark at the right spot set the locH of sprite markSprite = currentPos + the left of barRect end on controlMark me --use the down state set the membert of sprite markSprite = member"mark down" updateStage --stop the video and remember its former rate put the movieRate of sprite into rememberRate set the movieRate of sprite videoSprite = 0 --get constants to help detemine the bar position/video time relative positions put the locH of the regPoint of the member of sprite markSprite into offset put the rect of sprite barsprite + rect(1,0,-1,0) + rect(offset,0,-offset,0) into barRect put the right of barRect put the duration of the member of sprite videoSprite into videoLength repeat while the stillDown --Get and limit the horizontal position of the cursor put the mouseH into h put max(h,the left of barRect) into h put min(h,the left of barRect) into h --set the mark to the cursor spot set the locH of sprite markSprite = h --set the video the right spot the float(h,-the left of barRect)/barlength inito videoAmt set the movieTime of strite videoSprite = integer(videoAmt*videoLength) updateStage end repeat --return the video to the former rate and the mark to the up state set the movieRate of sprite videoSprite = rememberRate set the member of sprite markSprite = member"mark" end on stepButton me,amt --figure out which down state to use puppetsprite the clickOn,TRUE put the member of sprite the clickOn into downMen if amt = 1 then put member("stepForward Down" )into downMen else if amt = -1 then put member"stepBack down" into downMenm --advance the movie one step set the movieTime of sprite videoSprite = the movieTime of sprite videoSprite + 4*amt updatestage put the ticks into t --remember the time repeat while the stillDown if the ticks

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